Hello fellow Machinist enthusiasts, I would like to share with all of you a compilation of all the information I've gathered about Machinist, and also *my* thoughts, ideas & opinions on how to play a Machinist in Endgame PVE. In case you don't know me I play under the nickname Krietor Senpai and i play on the Ragnarok[EU] Server. I've been playing MMOs for as long as 18+ years, and I have always been a huge fan of proper in-depth Class/Job Guides.
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Refresh both of them when you see then at 1 sec and about to fall off. We shouldn't clip the http://xivdb.com/action/2869/Lead-Shot dot tick especially if it’s buffed.
If all your oGCDs are on CD, dropping Gauss for instant http://xivdb.com/action/2872/Hot-Shot application and you wont be using any oGCD after the reapplication, its actually a small dps gain.
Now assuming you don't have any ammo, you spam 1 until you get a 2 Proc. Once you use up the slug proc you go back to 1 regardless if you got a 3 proc or not. If Clean procced you proceed to use it.
Spam 1 until 2 procs then
after using 2 & go back to 1
if 3 procs, do 1-2-3
The idea is to always have 2 & 3 always with their proc activated but never go over more then 1 rotation trying to get a 2nd proc on number 2.
5. Stance Dancing & Movement under Gauss:
Im going to quote Aiurily on this since he has done EXTENSIVE testing on this:
To fit in an extra instant GCD during certain buffs or debuffs. Most noticeable is for a split shot right before wildfire detonates (cast @ 1s or so) to get that extra damage in wildfire.
gb split shot is less damage than no gb, split shot+auto attack. rough %increase - about 17.6%
gb slug shot is less damage than no gb, slug shot+auto attack. rough % increase - about 8.6%
gb clean shot is less damage than no gb, split shot+auto attack. rough % increase - about 5.5%
The reason we keep http://xivdb.com/action/2880/Gauss+Barrel on and only "stance dance" for small periods of time, is because the auto attack delay is greater than our GCD. A 1:1 ratio of GCD:auto attacks is not possible to maintain in the long run; therefore stance dancing evolves into stance toggling, to get minor damage increases. On top of that, it is possible to get more auto attacks than GCDs with well timed gauss toggling. It is possible to start with 2 autos in the span of 1 no GB gcd, which is a huge damage increase; and eventually it would be come 3 autos, 2 gcd, 4 autos 3 gcd, etc, until the higher delay of the weapon catches up. this is the main goal of stance toggling, for the big damage increase. To give an idea, getting 1 auto for 1 no GB split shot=58% dmg increase compared to gb split shot.
the ideal conditions to "stance dance", or rather, "stance toggle" are as follows. these are not 100% strict, but they are good guidelines to start from
have all oGCD attack skills on cd, and on cd for the duration that you'll keep gauss barrel off
after an instant cast (procced slug shot, clean shot, or feint even)
http://xivdb.com/action/76/Feint should be used only as last resort if http://xivdb.com/action/2880/Gauss+Barrel is on and it's on cd so that you can’t remove it for those 15 seconds. There are a few situation in 3.2 raid encounters where this actually happens if not timed correctly, like for example a6s vortexer, A7S and even A8S.
TLDR:
6. AoE Rotation & Multi-dotting?:
AoE rotation on Machinist is actually pretty simple if you don't have to multi-dot.
If you Multi-Dot you should only be doing so on a max of 4 target since after 5 targets http://xivdb.com/action/2870/Spread+Shot outweights the potency over time of multidotting.
Now lets disregard Bishop and focus only on multidotting vs direct AOE potency. To multidot 4 target you require 4 GCDs which means ~7 seconds of preparations and only after ~ 37 seconds you'll get the net worth of all 4 applied dots. 4 Dots = 490*4 = 1960 Potency over 37 Seconds Now if we only use http://xivdb.com/action/2870/Spread+Shot for 37 seconds on 4 targets we would do 6.400 potency. if we add both multidots + spread = 5.200 Potency from spread + 1960 potency from Multidoting which nets a total of 7.160 Potency over 37 Seconds
In case of 5 targets http://xivdb.com/action/2870/Spread+Shot will do around 8000 Potency over a period of 37.5 seconds If you multidot 5 targets it will net around 2450 potency. Losing 5 http://xivdb.com/action/2870/Spread+Shot on 5 targets nets a loss of 2500Potency. therefore we would be losing 50 potency over 37.5 seconds, and this loss of potency will exponentially increase the more you multidot.
Turrets should be pretty straight forward, you spawn them into the battlefield in an optimal position and that's it!!! right?!? well that's a misconception that most of MCH have in their mindset while playing…
First of all, proper placement of the turret is extremely important so that it has a 100% uptime on the boss/adds
That being said there is a neat trick that Aiurily found over 8 months ago that allows you to only lose ~7% of your turret dps, by doing http://xivdb.com/action/2889/Promotion toggling.
Check this video out to see what im talking about:
I would advise you to only do this if ALL of your oGCDs are on CD, and it requires a lot of practice for a small gain in dps.
The same http://xivdb.com/action/2889/Promotion toggling can be used with http://xivdb.com/action/2885/Hypercharge and you will be able to keep both a Buffed TP/MP http://xivdb.com/action/2889/Promotion and apply Boss debuffs at the same "time" since the debuffs last 10 seconds and refresh timer is every 3 sec, therefore if you keep toggling on CD which is every 5 seconds, should have a ~100% uptime (although I dont advise doing this since everytime you use Hypercharge it should be paired with DPS CDs and oGCDs, locking both single & double oGCDs slots for dps and not toggling.
Another fun fact about http://xivdb.com/action/2885/Hypercharge is that it resets auto attacks upon usage and upon wearing off, which means if you manage to land your http://xivdb.com/action/2885/Hypercharge the milisecond after your turret attack, it will auto twice in 1 second :) You'll just need to find a way to track your turret Autos O_o
Why Turret Macros? It allow you to queue up the ground AoE, which usually isn't possible with the regular turret abilities.
ELSE DO NOT USE Macros, they will just lower your overall DPS
See here why:
Anyways, here are some useful Macros if your starting out, but please do not get used to it!
14. Accuracy Cap:
These are rough numbers according to my experience during Alexander progression. These number might NOT be 100% correct, but i can tell you that they are pretty close.
15. Stat Weights:
Dervy still hasn't finished MCH weights but these weights are calculated by a JP player. I do not know how accurate they are but it gives you an outline to work with.
Assuming the same class and same skill same rotation someone with 200 ms, will never beat someone with a connection of 100ms or less.
Without WTFast (example: 100ms Extra compared to another player) a player can safely say that every ~50 seconds they lose 1 GCD skill which means that he will lose around 10 GCDs skills in a 10 minute non stop fight….
Hey man, just wanna say thanks for the work you put into this guide and the bard one. I have played with you last year when you start trying out for Valkyrie. After return from break over the summer switched to main MCH from a midcore level. Cleared Creator in a couple weeks after release and this guide helped a lot improving performance as a DPS. A lot of people recommended it and I have recommended this and the bard one to other players interested in in-depth optimization as well.
You.. don't know me! Obviously, but hi there. Upon my research on Machinist I stumbled on your guide, and many others. I had previously developed a build which much similar to yours:
Although somehow yours seem to "weight" more. Sure I understand those might not be exact data, but I have one question about Machinists that has been in the back of my mind. As you can see, I ended up with over 150+ crit than yours.
But is there a point that crit is no longer the best obtainable stat? Its a difference of +150 CRIT and -300 DET. I'm getting really confused if I should aim for a more "balanced" build or just keep pushing crit as far as I can always? Because of the weight?
So yeah, I'd like your opinion about it since you seem to be a veteran Machinist. Really thanks, I appreciate any input. :)
Yeah, the guide was bit outdated. But one cannot simply say that the guide was useless. It did help with certain levels of the game and it was a bit easier at times where you had to use combination attacks. how to restart print spooler
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This was a complete guide for the game.Even I am playing MMOS from many years, but unaware if many such things you had discussed here. I am happy, that it is really helpful to know many such helpful hints & tricks that helps you play better.
Krietor Admin replied
465 weeks ago